My name is Graeme Collins, and this is the portfolio of work that I've been involved with for the past few years. Most of my work is related to web development, but I also have several games in various stages of completeness that I have been developing as a hobby over the years. I will also occasionally write blog articles about things that I find interesting.
A physics-based platformer with a realistic fluid simulation.
I was playing around with some particle effects, and decided to write a post about it.
Drawing normal maps with XNA's SpriteBatch becomes problematic as soon as you want to rotate your sprites. This article will explain one way to rotate your normal maps without losing the performance gained through batched rendering.
A tool made with WinForms and XNA that generates world maps.